AI Insights · Timothy · July 2024
Top 5 Slime Games Performance in Saudi Arabia Q2 2024
In Q2 2024, the top 5 slime games in Saudi Arabia saw varying trends in downloads, revenue, and active users, with some apps experiencing significant growth.
In Q2 2024, the top 5 slime games on a unified platform in Saudi Arabia displayed diverse performance trends. The data, sourced from Sensor Tower, reveals intriguing patterns in weekly downloads, revenue, and active users.
My Talking Slimy: Super Cat 3D by Pixeland LLC had consistent weekly revenue, peaking at around $674 in the last week of June. Downloads peaked mid-May at 3.1K and then fluctuated, concluding the quarter at approximately 2.2K. Active users showed a slight increase, finishing the quarter at around 8.1K.
World of Slime Simulator Games from Solid Apps INC had modest revenue, with a peak of $48 in the final week of June. Downloads saw a significant spike in mid-May, hitting 993 before stabilizing to around 38 by the end of June. Active users followed a similar pattern, peaking at 1.3K in mid-May and ending the quarter at 743.
Bruno - My Super Slime Pet by Dramaton LTD experienced a varied revenue trend, peaking at $81 in the last week of June. Downloads fluctuated, starting strong at 21.5K in early April and ending at 16.9K. Active users showed a notable increase, finishing the quarter at approximately 90.5K.
Super Slime - Black Hole Game by Supercent, Inc. had low but steady revenue, peaking at $20 in early April. Downloads saw an upward trend, peaking at 5.3K in mid-June. Active users remained strong throughout the quarter, reaching a high of 59.2K in mid-June before dropping to 49.2K by the end of the quarter.
Fluid Simulation by Pavel Dobryakov had minimal revenue, with a peak of $18 in early June. Downloads were highest in the last week of June at 546. Active users also saw a significant rise, peaking at 605 in the final week of June.
For more detailed insights and comprehensive data, visit Sensor Tower.